The Saboteur Map Fix Cracked
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When the saboteur has finished with the gold card, he passes it to the left. If this player has a miner card, then the player chooses one. If the card is a miner card, the saboteur wins the round, and the players pass their cards around to his left until the card is his. If the card is a saboteur card, then he wins the round, and the players pass their cards to his left until it is his. If all the players have passed their cards to his left, then the saboteur wins the round. The saboteur passes a gold card face up to the player that he passed to.
The random gold cards from the pile are put on top of the miners and saboteurs. The players pick up their cards and reveal them face up at the same time. They must be the same card. You cannot pick up a gold card and a miner card, and you must choose one or the other. If they are the same card, then the miners win the round. The saboteur then takes the gold card and places it face down in front of him. If it is a gold card, then the saboteur wins the round. The saboteur then takes the gold card and passes it to the player closest to him.
The end of the round is when a player has a gold card, a miner card, and three saboteur cards. The gold card counts as four points. The miner card counts as two points. The saboteur cards count as one point. If a player has a gold card and one miner card and five saboteur cards, then he scores 23 points. For the longest game, players will need their own deck of cards.
The game continues, as the players reveal their cards and players must try to score points by picking up the cards that match their roles. If one player has a miner card and another player has a saboteur card, then they score 3 points. If one player has two miner cards and another player has two saboteur cards, then they score 6 points. If two players have the same card, the one with the highest score wins. The player who wins the round gets to choose the card that they keep and pass the rest to the player to their right. The gold cards are played to the left.
If the saboteurs win the round, all gold cards are passed to the closest saboteur (not miner), who can then look at all of them in secret and choose 1 card to keep and pass the rest (if any) to the next closest saboteur until he gets 1 card, at which point he passes the rest counter-clockwise to the next saboteur.
Continue playing until there is only 1 round. The saboteur who drew the last path card plays first in the next round, with the winner of the previous round playing next. Then, the next winner plays, and so on.
After all players have taken the first card, if the saboteurs have won, they must discard the remaining cards from their hand face-down. Then, shuffle the gold cards back into the discard pile, and the bell rings again.
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